![]() ![]() Also, to an extent, WHO laboratories are somewhat similar to Gen-Sys. Finally, like the Simian Flu, you can set up lairs where a Vampire can restore lost energy, generate DNA, and hide. Like the Necroa Virus, you have to deal with the Templar Command Posts, who function similarly to Z-Com in that they can kill off your Vampires. Like in the Neurax Worm, there is an alternative victory condition that involves evolving a trait that enslaves humanity. The Shadow Plague is quite different from the other plague and disease types, but it shares a lot of similarities with the other Special Plague types. It also makes you vulnerable to the cure. It is a free symptom that, when evolved, unlocks the entirety of your transmissions, and the majority of the main symptoms. ![]() You start off with no transmissions in the Transmissions section, and only one symptom in the symptoms section: Shadow Blessing. There are also symptoms that force the infected to become slaves, and they will bleed or sacrifice themselves to heal and help you. In the symptoms section, you can evolve a symptom called Vampiric Awakening, which is the only symptom in the plague that increases lethality over 25 points and eventually also creates a new vampire when approximately 700m people have been taken out since you evolve this. The speed at which the vampire travels is only affected by Travel Speed abilities. The range of Therianthropy is initially small, but it can be expanded by evolving Travel Speed 1 and Travel Speed 2. Therianthropy must be evolved for Shadow Portal to work. Therianthropy allows the vampire to move around the world, the shadow plague counterpart of Travel. The gene Shadow Spawn makes the vampire harder to detect if it's in a country with a lair in it. Vampires can instantly teleport to any lair if Shadow Portals are evolved, and can also help the spread of the Shadow Plague in the country it's in if certain abilities are evolved. If the drone is not destroyed with a Blood Rage, the lair will be destroyed after a small amount of time. If the Templar Command Posts have activated their military protocols, they will send attack drones to target lairs. Vampires automatically heal at a slow rate when in a lair while not going on a Blood Rage, and that rate can be increased by evolving abilities in the "Vampires" section. Lairs generate DNA, and the amount increases with the more people infected, quite similar to Ape Colonies in the Simian Flu. Lairs can be built at any location in the country a vampire is in. Blood Rages can be stopped by "activating" it again. This generates DNA points and can also heal the vampire if Dark Ritual 1 & 2 are evolved. ![]() If neither is present, the vampire will begin to kill the country's population at increasing amounts per day. Vampires have three active abilities: Blood Rage, Build Lair, and Vampire Flight (Therianthropy).īlood Rage always costs 1 DNA point to activate, unless you use the gene Brawler, and will cause the vampire to attack any Templar Command Posts or WHO laboratories regionally. The vampire also has a health bar which can fill or drain, depending on the circumstances. They infect humans in the country they're in once you have evolved a trait called Shadow Blessing. The Shadow Plague has two hosts: Vampires and Humans. ![]()
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