![]() ![]() ![]() Z: Determines the initial height of the cone, from base to tip. ![]() The following options are available for this shape: A move between spaces with similar reverb settings could transition more quickly.īrush settings define the overall shape of the audio volume, and set the initial size of the volume (before the scaling values from above are applied).Īudio volume with a cone shape (ConeBuilder). For example, if you were moving from a space with very little reverb to one with very long reverb times, then you might want to use longer transition times to avoid abrupt changes when moving between spaces. Determines the transition times between areas within a Level-there is a balance to be struck between how responsive the system is and how much movement the settings have to make to reach the new values. The default setting is 0.5.įade Time: The time (in seconds) it takes to interpolate from the current reverb settings to the new ones as you enter and leave audio volumes. Volume: Set the volume level for the reverb effect. If you're using a third-party audio plugin (such as Google Resonance), select the reverb effect that the plugin will use from the dropdown menu options. Reverb Plugin Effect: Determines the Reverb Plugin Effect that will be used. There are a number of reverb presets included within the engine content, or you can create your own reverb effect assets within the Content Browser. Reverb Effect: Determines the Reverb Effect asset that will be used. Apply Reverb: Enables or disables the reverb effect assigned below. ![]()
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